The Birth Of Super Mario
In 1980, Nintendo of America (NOA) released Radar Scope, an arcade game they hoped would kickstart a long reign of success.
It flopped, leaving Nintendo stuck with 2,000 unsold Radar Scope units. To stay afloat, NOA desperately needed a smash-hit game?nd fast.
Hiroshi Yamauchi, the president and CEO of Nintendo Co., Ltd. at the time, asked staff artist Shigeru Miyamoto to design a new game based on his own ideas.
The result was a game entitled Donkey Kong, starring "Jumpman," a portly carpenter clad in red and blue. "Jumpman" did not have his name for very long, however.
NOA had to prepare the game for American release, which included naming the characters. As the story goes, they were mulling over what to name Jumpman when the landlord, Mario Segale, arrived at the warehouse, demanding the overdue rent payment.
When he left, the staff had a new name for Jumpman: "Mario."
History of Super Mario Games
- 1981: Donkey Kong (Arcade)
Mario (or technically, "Jumpman") the carpenter battles through crazy construction sites to save Pauline from the clutches of a giant monkey named Donkey Kong.
- 1982: Donkey Kong Jr. (Arcade)
This was Mario's second appearance, and first appearance as an enemy. Mario sics enemies at D.K. Jr., who is trying to free his caged father.
- 1983: Mario Bros. (Arcade)
Mario, now a plumber, teams up with (or fights against) brother Luigi (in 2-Player mode) to kill an infinite supply of turtles, crabs, and flies that travel through pipes.
- 1985: Super Mario Bros. (NES)
Mario explores The Mushroom Kingdom in search of Bowser, who has kidnapped Princess Toadstool. Mario mania grasps the nation.
- 1986: Donkey Kong (NES) and Mario Bros. (NES)
The NES versions of the two arcade games are released, exposing the greatness of these games to players who may have missed the arcade versions. Because of limited space on early NES Game Paks, the fourth level (A.K.A. "Pie Factory") of Donkey Kong was omitted.
- 1988: Super Mario Bros. 2 (NES; USA version)
Nintendo takes a game developed and released in Japan called Doki Doki Panic and replaces the four heroes with Mario characters, resulting in perhaps the most unique game of the Mario series.
- 1989: Super Mario Land (GB)
Mario's first appearance on the Game Boy takes place in Sarasaland, where Princess Daisy is abducted by the evil spaceman Tatanga.
- 1989: Super Mario Bros. 3 (NES)
The best-selling game of all time. Mario searches the Mushroom World for Bowser who has kidnapped Princess Toadstool, again.
- 1991: Super Mario World (SNES)
Mario's first appearance on the Super NES. Bowser has kidnapped Princess Toadstool (sound familiar?) and Mario travels through Dinosaur Land to rescue her. Super Mario World introduces us to Yoshi, spawning spin-off games riding on his popularity.
- 1993: Super Mario All-Stars (SNES)
SMB, SMB2, and SMB3 receive 16-bit updates as part of this compilation cartridge. The other game included, Super Mario Bros.: The Lost Levels, is the first North American release of Super Mario Bros. 2 (Japanese version), originally released for the Famicom Disk System in 1986. It, too, received the 16-bit treatment for All-Stars.
- 1995: Super Mario World 2: Yoshi's Island (SNES)
This game takes place in Mario's past. A gang of Yoshis helps baby Mario find his brother Luigi, who was kidnapped by Baby Bowser's henchmen. Powered by the FX? chip, this was arguably the best 2-D platform game ever made.
- 1996: Super Mario 64 (N64)
Mario frolics through various 3-D worlds to save the kidnapped Princess Peach Toadstool.
- 2002: Super Mario Sunshine (GCN)
Mario and Yoshi reunite to clean up Isle Delfino and rescue Peach once again.
- 2007: Mario & Sonic at the Olympic Games (Wii/NDS)
Opposing mascots Mario and Sonic the Hedgehog finally go head-to-head... at the Beijing Olympics.
- 2007: Super Mario Galaxy (Wii)
This time, Bowser takes Peach away into outer space, forcing Mario to explore planets big and small. Galaxy's innovative gravity system was one factor behind its critical acclaim.